New Year 2019: It has been crazy

This previous year has been extremely busy — the birth of my son, William — has kept my days filled with fun and zero sleep.

I guess like most parents, I have this fantasy that being at home with him means I get some more time somehow for personal projects. Sleep deprivation seems to really mess with my concept of reality.

I woke up a year later blowing out his 1st birthday candle and realized it’s 2019 🙂

So, I suddenly have some time and I am getting back to projects… no really… I am

Cat Weasel v4 Running in an XP VM

I’ve managed connect my PCI Catweasel card to pass-though on my ESXi server. I took a bit of work and it’s not perfect (ie no Joysticks or Mice work) but the disk subsystem works great. I added to my server a Multi-Function 3 1/2 drive with USB reader, which I thought was a stretch to get working — but in the end, it was fine. I also added a TEAC 5 1/4 drive which reads and writes perfectly. The Disk Imaging tools work reasonably well but get stuck sometimes.

I tested some Amiga, Apple and C64 floppies and was surprised how fast they imaged or transferred down.

Stability was an issue initially, but after making some adjustments to processor and memory layout of the VM, XP and the Catweasel card are working great. The other subsystems on the card are not used, but what I really wanted was a multi-format disk reader and writer.

Click on the thumbnail to see the desktop in action.

AL-1000: Saved from Oblivion.

The Commodore AL-1000, which is akin to a mini-PET (heavy and boxy). It uses tubes to display the numbers. There was some roughhousing with this venerable calculator and it needed some TLC to get going. The calculator was abandoned a long while back and found after someone was cleaning out some buildings nearby. A tip from a friend helped save this new addition.

On a Date with Ms. Pacman

I’ve been asked for about a year now to head out to my brothers’ studio, where an unhappy tabletop Ms. Pacman has been sitting busted.

Three of the ROM’s on the board were loose, one had broken pins (3) and the processor board (z80 :)) cable had been stripped in some spots.

The real monster (after all the chip leg soldering – shaky hands) was the power switches. There are two; one for the main power and the other that shuts off parts of the game if you open the coin door. The coin door one was designed to prevent kids from sticking their hands in (if it was left open) and getting intimate with CRT discharging. This switch was so bad it was intermittent at best and kept the machine resetting or off (Not off, just the screen shut down).

Suggestions to others: remove the power switches, they are often crap and busted. then go to the fuses, then re-seat the chips. I should have imaged the ROM’s for a backup.

Oh, tabletops are awesome — they are convertible. Flip the internal latches and it swings open.

C64: First 8K Generic Cart

As of today, I made my first C64 cartridge. Most of my programming experience is either through floppy or tape-based storage. Making a ROM/BIN file and getting it to work was tougher than I thought. It was more problems with getting a CRT/BIN combo into the toolchain for testing in an emulator than to actually make a cart and burn an EEPROM. My first cart is nothing amazing, but it pumps out the INC $d021’s.

C64 NIC: Networking on the Commodore 64

I have a few of these guys in a box, mostly for a long term project that I have been working on. I haven’t had much need for them in the last while as VICE has great networking support.

Lately, it has been crazy fun doing TCP/IP communications with the IP65 networking stack. It’s definitely the way to go for making games that need updates from time to time. Write a bootloader that fits in ROM, place it in the socket and off you go. Yes, there are issues with a ROM update later on and that you need to have internet access to enjoy the software. Oh well, it is a connected world.

One of these guys needs to get crossed with a 16 MB REU. It would be a pretty awesome combo. But for now; this thing is still great.

Amiga 2000 / PC Side Upgrades and Repairs

YURIPCMK2x300Yuri’s Goldfinger card was having some really strange issues — the PAS AUDIO 16 ISA card that was handling audio for the PC side of the computer was also throwing up in certain DOS configurations. The PC on a card PEAK650VLB2 ended up having BIOS corruption after finding a surface mounted resistor had popped off the card. I gave the card a hard look to see where the resistor was from, but it was next to impossible (the card has hundreds of them). If I had a card to compare against maybe, but its easier to pick up a new one. I managed to locate a replacement far far away for super cheap, which was a surprise when it actually powered up.

The card itself is a newer revision, PEAK650D4 type. The heatsink for the chipset required some ‘Mazzolla’ to let the processor heatsink slide into its spot. Whoever manufactured the card put the chipset heatsink on the wrong way. Oh well, I got it in (the processor) — with a little roughhousing.

I found a local source for a Soundblaster  AWE64 ISA card. All my starting computers that were PC’s had a variety of soundcards, but never a real Soundblaster. I have a collection of the best soundcards of that era (PAS16, GavisUltraSoundPro, TurtleBeachOriginal) as I did audio work at that time. Soundblaster, though is the best card for video game support — which is why this machine is set up. Other than some funny hardware warnings from Creatives’ plug and Play loader — the card works perfectly. Doom2, Dune2 and CNC all love the config now. The PAS16 would get one or crash another.

Getting the right memory configs in DOS6.22 is such a pain. I conveniently forget the massive pain it was in that era to actually get different games to work… let alone mixing in mouse and a LAN stack for multiplayer action. Memories of NE2000 and IPX smells like burning toast.

C64: 64Bites.com (teaching old dogs new tricks)

64Bites

http://www.64bites.com

I will say three things about Michal’s c64 programming series: his videos are fun, fast and packed with information.

I am not a bad assembly programmer, -not the best- but not bad. After watching a few seasons of his videos I started to notice subtle ways to improve my style.

There is a common problem with programmers in general. We need a problem to learn something and anything else in the way gets filtered out. So when Michal’s videos had Basic language sections, I was going to skip them for more interesting topics. I’m glad I didn’t. In fact, a few assumptions (over the years) that I’ve made were proven wrong (about the DATA statement in Basic). Suddenly, I wanted to know if there were other things that I was mistaken about.

Before you complain about it being a paid service; its worth it. It’s a good refresher and it’s interesting to see how he works and his logic. He even manages to get automated testing into the mix.. on an 8bit 64k machine. It’s worth the money and I’m happy when a new episode appears in my inbox.

Amiga + Gotek Floppy Emulation

GotekFloppyEmuWell, the Gotek Floppy has been running relatively well. I dragged a bunch of ADF’s over to a USB stick (with the menu ADF) and it was pretty much working.

I wish the drive face was at least the right size, to fit flush with the enclosure.

I’ve noticed a few problems here and there with some images; also when there isn’t a USB mounted you get a dead icon on the screen for drive DF0. I’m testing a variety of floppy images to put it through the paces. I’ve even made a 3.x Emergency ADF and mounted it.